
A key component of the creative process is trial and error in order to determine the effectiveness of a technological design. For millions of years, humans have been using materials in their built and natural environments to solve problems (Martinez, 2019). Constructionism and the maker movement allows for the learning process to involve inventing, collaborating, tinkering, exploring and building (Donalson, 2014). It is through this movement that rejoices in the personal interest of creating and inventing which allows the students to be producers rather than consumers (Harvard Educational Review, 2014).

Little Bits is an example of the maker movement and constructionism relevant for investigation by children. Little bits are magnetic ‘bits’ that snap together to create a circuit. All the bits work together and are colour-coded according to function, thus ensuring a user-friendly experience. Through integration of the ‘bits’ and purple templates (see video 1 & 2), one can create a circuit that allows for sound, light and movement. An accompanying app provides easy-to-follow video tutorials with step by step visual information in order to produce these inventions. These tools enable hands-on learning, giving children the power to invent (Martinez, 2019). The grabber (video 1) could be used to pick up rubbish, thus being integrated with the cross-currocula priority of sustainability. This particular invention could be used as part of a Geography case study on the environment explored in Stage 3. Similarly, the door knob sensor (video 2) could be used as part of a STEM project where students need to design an invention that keeps people out of their bedroom. Moreover, it is clear that the “key to making is using authentic tools to create meaningful projects” (Martinez, 2019).

For practical implications in the classroom, this product is expensive per kit, requires iPads for final configuration and is fiddly to use. Hence, the recommedation is Stage 3 and above with use in STEM or Geography activities. The element of trial and error required with the construction process allows students to practice problem solving and other higher order thinking skills with real inventions (Martinez, 2019).
References:
Donaldson, J. (2014). The maker movement and the rebirth of constructionsim. Hybrid Pedagogy. Retrieved from: http://hybridpedagogy.org/constructionism-reborn/
Harvard Educational Review. (2014). The maker movement in education: designing, creating, and learning across contexts. Symposium, 84. Retrieved from: https://www.hepg.org/her-home/issues/harvard-educational-review-volume-84-number-4/herarticle/symposium
Martinez, S. (2019). February, 11. The maker movement: a learning revolution. International Society for Technology in Education. Retrieved from: https://www.iste.org/explore/In-the-classroom/The-maker-movement%3A-A-learning-revolution?articleid=106












